Examples are fine... can post the dev.to articles if interresting/prudent as well (see about page on posting rules). TS is okay too. As are github links.
In general the only time I've blocked github or dev.to are specific users/accounts posting a lot of off-topic things... like Python apps in github.
Would suggest limiting non-major version update posts to about once a quarter... there isn't that much news flow here, so too many updates from a project like this will really stick out and start to turn people off.
I understand the desired effect, just pointing out that you may result in the opposite of what you're trying to accomplish.
Also, feel free to post interesting JS/TS finds you come across as well as your own work.
I don't change too much with my Biome config... I can say that when I first started, the config options were really hard to figure out without examples, but I think the documentation has expanded since then. I don't know about your specific case.
I would probably defer to typescript annotations if you want to start setting arguments as optional for a constructor or given methods. I will usually assign a manual default if I want typed behavior. But that will involve adding the TS compiler in addition to Biome, which only partially checks TS.
Carefull with things like Array.prototype.forEach with built-in functions. forEach passes a asecond argument for the position within the array, this can have unexpected consequences, such as if you're passing parseInt, or another function that optionally accepts a second parameter.
An anonymous lambda is often the best option.
Was kind of hard to find the link back to the project site on github... It was under the install section, but an about section with license and the project identified would be good to have.
https://github.com/iDev-Games/Trig-JS