Echo JS 0.11.0

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tracker1 comments

tracker1 6 days ago. link 1 point
Definitely a cool idea... My only thought/suggestion, are you doing rendering even if the canvas is outside the current scroll region?  I don't know if ThrreJS or your code already account for this scenario and simple leaves it alone.

Aside: Really would be cool to see a Donkey Kong Country style game as a browser-native 3d, not like the pre-rendered 3d on a 2d surface of the original game.  Or, for a more 3D effect, similar to Crash Bandicoot games.
tracker1 7 days ago. link 1 point
Looks interesting, that said, the main project site is a bit painful for me in terms of readability and color contrasts.
tracker1 11 days ago. link 2 points
Congrats on the release... I'd probably post it to Hacker News as it's really OT here, I know you mention RIOT.js, but the project really isn't JS centric.
tracker1 11 days ago. link 1 point
Yeah, I'm in a pretty locked down env at work, and couldn't get to the article itself.
tracker1 20 days ago. link 1 point
Needs some work on the constraints for mouse interactions which can totally break positioning.. at least for me in Chrome.
tracker1 38 days ago. link 1 point
Interesting, though definitely a large composite component.  Nice to see the MIT license, I seem to recall some SVAR bits being some GPL variant, but my quick look at the github repos seem to be MIT now across the board.
tracker1 47 days ago. link 1 point
Nice writeup... I would point out that these kinds of tests can be somewhat costly and very time consuming in terms of the time they take to run.

Depending on your workflows, you may want them earlier or later in your lifecycle.

Another point worth mentioning, is that you will want to consider device/viewport configurations as well.  I use my phone (Android) with Text Accessibility cranked to max because of visibility issues that glasses won't correct.  I cannot tell you how many times I will face a mobile dialog or other content that is completely unusable/broken for me.  The other issue is having things forced too small, though the PS's triple-tap zoom helps significantly there.

Of course the Accessibility rabbit hole is an adjacent topic beyond the minimum viewport testing.
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