Probably overkill, since calculation is so simple βΒ it's presumably more about table layout changes.. Should maybe try box-shadow instead of border for example.
Up = throttle, left / right = turn, 1β9 = speed of simulation, +/- = zoom
All celestial objects are where they actually are right now and gravity physics should be quite accurate. Athmospheric drag still missing, hyperbolic trajectories look funny etc, but getting there..
[comment deleted]pkstn 1131 days ago. link 1 point ▲▼